MightyGodKing Interviews Chris Sims About Dracula The Unconquered!

If you’re still craving more information about Drac, you’re in luck!  At MightyGodKing.com, Christopher Bird has interviewed Chris about the upcoming series, how it compares to the classic Tomb of Dracula, and how the universe around him works:

SIMS: I don’t do the big list, at least in the first couple of issues, the way it works in my head is that all your standard vampire powers and weaknesses — super-strength, they drink blood, sunlight burns them up — are common traits among all the vampires. But then you have the cool extra powers that are usually attributed to Dracula — being able to summon wolves and turn into a bat and take the form of mist — are King of the Vampires powers. Those powers are like the magical equivalent of a crown and scepter. They’re bestowed on you when you ascend to that level. So it’s stuff that Dracula used to be able to do, but now he can’t. To balance things out, and to explain anything else that’s come up, I have Dracula as a sorcerer as well. I mean, the guy’s a magical creature who was alive for hundreds of years. He’s picked up some tricks. You’ll see a bit of that in the first issue, too. The way I look at magic, and magical beings like Vampires, is that it’s all based in symbolism. Even the idea of the stake through the heart — it’s not because Vampires are magically vulnerable to wood, it’s because you’re literally nailing them to the ground so they can’t rise up from their graves. That’s how I try to think of it and present it, which I think dovetails with the idea of the powers as a symbol of rulership.

BIRD: Doesn’t giving Dracula magic just give you more to explain, though? Comics fans are notorious for bitching about how magic gets used as a deus ex machina (and also misunderstanding what a deus ex machina is, but you follow my point).

SIMS: In a way, yes. But like I said, it’s there from the start, and I think it fits with what I’m doing. The whole book is rooted in magic. Drac himself is a supernatural being, and like I said, the premise is largely influenced by stuff like Raiders of the Lost Ark. There are magical enemies, magical artifacts that he’s looking for, there’s wizards and spirits and ghosts. And once you establish that this is a world where all of that exists, and that your main character is right at the center of it, why not embrace it? Why wouldn’t a cunning warrior who knows there are people out there who want to kill him not figure out a way to bend that to his considerable will? Especially when he’s got decades to do it.

For more, read the full interview at MightyGodKing, and look out for Drac #1’s release on Monday, October 31!

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